Stockholm university

Research project Digipatch: Moving from networked to patchworked society

DigiPatch investigates the interaction between psychological needs and digital media use in the social sphere and processes of identity formation and protection.

Dispatch

The main aim of the project is threefold. It will:

  1. investigate how digital media creates conditions for cultural and societal change from a traditionally networked society to a rigidly ‘patchwork’ one.
  2. find out why this occurs, with a focus on cultural factors, and the socio-cognitive processes of individuals.
  3. outline what the potential societal consequences of these processes are.

DigiPatch is a part of CHANSE, Collaboration of Humanities and Social Sciences in Europe, which is a joint initiative of 27 research funding organisations from 24 countries. The main goal of the CHANSE initiative is to launch a transnational call for collaborative projects focused on the topic of Transformations: Social and cultural dynamics in the digital age.

Project description

The rise of digitalization provides people with unlimited possibilities in terms of informing and expressing themselves, as well as sharing their opinions and communicating with each other, and thus enables them to develop new and multiple social ties. However, it also drives the irruption of various kinds of closed (micro)groups with their strong identities, strong in-group ties, and their own epistemic realities.

The main aim of the project is to investigate the role of digitalization in social and cultural transformation, i.e., a process of moving parts of society from more open, permeable, flexible networks, to more closed, bounded, rigid “little boxes'' – a patchwork society.

Following much theory and research showing that individuals are not merely passive targets of algorithms, who inadvertently stumble into a ‘miasma’ of biased information and dubious networks, this project proposes to provide a much needed understanding of how psychological needs, cognitive biases and processes of social influence in the digital (and real) world interact to give rise to virtual loyalties, and the construal of parallel social realities lacking social cohesion.

We have framed our analysis in a 3N theoretical model (need, narratives, networks), based on the assumption that considerable frustration with respect to fundamental human needs (the need for security and certainty, the need for significance) motivates people to develop beliefs that satisfy them (narratives), and incentivizes them to build (or engage in) the community of all those who share this dissatisfaction (network).

To address these questions, we plan to apply a variety of advanced methodologies which combine large scale analysis of a transnational three-wave panel survey, laboratory experiments, field studies, social network designs, computational simulation and cultural analysis.

Project members

Project managers

Małgorzata Kossowska

Professor

Jagiellonian University, Institute of Psychology

Members

Torun Lindholm Öjmyr

Professor

Department of Psychology
Torun Lindholm, porträtt.