Stockholm university
Gå till denna sida på svenska webben

Project Course in Creative and Immersive Technology

The overarching goal with the course is to prepare the students to develop an interactive prototype of such quality that it can be presented as a design suggestion.

During the course, students will be involved in a creative and reflective design process within boundaries set by specific projects and application areas. Projects will have relevance for stakeholders such as DSV research groups and/or public or commercial organizations. In this course, students are, under supervision, expected to find their application areas and to justify, conduct, document and reflect upon their projects independently. Students will be required to synthesize established as well as novel knowledge regarding design methods, technology, design theory and science and practical applications into their own design process.

  • Course structure

    Teaching format

    The teaching and learning activities in the course are: lectures, lessons, supervision sessions and seminars.
    The language of instruction is English.

    Assessment

    The course is examined through:

    • assignments,
    • project report and
    • final report.

    Examiner

  • Schedule

    The schedule will be available no later than one month before the start of the course. We do not recommend print-outs as changes can occur. At the start of the course, your department will advise where you can find your schedule during the course.
  • Course literature

    Note that the course literature can be changed up to two months before the start of the course.

  • Contact

    This course is part of a programme and is not available for application as a stand-alone course.

    Find more information about Master’s programmes here

    If you are a student at one of our Master’s programmes and have questions about the course, please contact the student counsellors